AI Insights · Timothy · January 2022
Top 5 Mech Games in Europe Q4 2021 Performance
Discover the performance trends of the top 5 mech games on a unified platform in Europe during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 mech games in Europe demonstrated varied performance metrics on a unified platform, encompassing both iOS and Android data. Here's a breakdown of their weekly downloads, revenue, and active users trends.
Robot Game: Car Robot by Zego Global Publishing saw fluctuating weekly downloads, peaking at 215K in mid-October and ending the quarter with 86K. Weekly revenue was modest, with a high of $12 in early November. Active users showed a peak of 276K in mid-October, declining to 159K by the end of December.
Mech Arena - Shooting Game from Plarium Global Ltd experienced a steady decline in weekly downloads, starting from 166K in late September and dropping to 68K by mid-December. However, weekly revenue remained strong, peaking at approximately $234K in the final week of December. Active users also showed a slight decline from 567K to 429K throughout the quarter.
Limo Robot Car Game:Robot Game by Happy Family Studio had a notable increase in weekly downloads, reaching 217K in late October before stabilizing around 67K by the end of December. Weekly revenue peaked at $422 in early November. The game maintained a healthy active user base, peaking at 235K in late October and closing the quarter with 93K.
War Robots Multiplayer Battles from MY.GAMES B.V. showed consistent weekly revenue, peaking at $471K in mid-December. Downloads fluctuated, with a high of 103K in early November and ending the quarter with 70K. Active users saw a peak of 510K in early November, followed by a decline to 434K by the end of December.
Clash of Robot: Wild Racing by CloudView Entertainment had variable weekly downloads, peaking at 83K in mid-December and ending with 40K. Weekly revenue was modest, with a peak of $97 in mid-December. Active users showed an upward trend, peaking at 103K in mid-December before settling at 88K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.